Welcome to the home of SudoGEM. Here you can find the various versions of SudoGEM, including the latest Alpha build.
Feel free to send me any feedback on the latest version at mike.kok@gmail.com.
The current versions are
SudoGEM Beta 1.0The latest beta version. Build updates will be random, often buggy, and will contain completely unexplained and unfinished game mechanics. May or may not work on mobile at any given time. Turn off sound by clicking in the vicinity of the sound icon.

SudoGEM Final AlphaThe Final Alpha version. Basic gameplay is to click and drag to select group of gems that are all DIFFERENT. Minimum move is 4 gems.
Built using Phaser to assist with converting to a stand-alone App for mobile phones.
Final Alpha for MobileSame as above, but with a experimental control scheme that limits moves to straight lines. This should help on phones where your finger blocks the view of the rest of the gems.
Should work in most mobile browsers, performance may vary.
The Original SudoGEM
The first version written fully in HTML5 and JS
Phaser TestThe initial test version for Phaser integeration. Mainly for the curious, see what in-progress development looks like.

If you're interested in the latest notes, curious on what's new, or what's being done behind the scenes, click the link below.
Show Notes
- Beta Notes
- Coming Soon...
- Arcade mode!
- Tutorials!
- New music for Timed mode
- Small tweaks to improve mobile performance
- Now with sound!!!
- Explosions now with 100% MORE BOOM
- Lightning with 100% MORE THUNDER
- Gem clears with 100% MORE..... um... clinking
- Now with 100% more explosions!
- Rocks and bombs
- Changed scoring, removed a zero to keep scores w/powers reasonable
- First pass on cleaning up variable names
- Some more behind-the-scenes optimizations to make power animations possible
- Powers Implemented
- Powers are charged up via clearing gems
- Hint - Costs 20 power, shows the highest scoring move
- Lightning - Costs 50 power, destroys bombs and rocks.
Also changes all gems, with a high chance of speciality gems - Auto Move - Costs 90 power, automatically does the next 6 moves in quick succession.
In puzzle mode, these moves are free
- Alpha Notes
- Fixed support for Internet Explorer
- Pause menu now pauses animations
- Different idle ripple directions
- Other diagonal
- 4 directional sweep
- Center->Out
- Orange/Red Green/Black no longer look similar on Mobile
- Highscore Storage between sessions
- Bitmap font for Moves Remaining
- Added Bitmap font for Gameover screen
- Prettier Score font
- Single glow spritesheet
- Glows pooling
- Field ripple on idle
- Backdrop for remaining moves
- Pooled gem resources to reduce performance hit on gem creation
- CocoonJS Compatibility
- Changed scoreboard to BitmapText
- Changed combo multiplier to BitmapText
- Added point animations
- Added pause button and menu
- Tweaked selection code to be more reliable
- Animated scoreboard
- Selected gems spin
- Pulse animation on pieces blocking the move
- Exploding cleared gems
- Particle effects
- Using emitter and gem pools for performance increase
